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1.
To play in the Clements Squash Club
leagues requires you to be a member of Clement Squash Club.
2.
To enter the league requires you to
make a “Flying challenge” at the appropriate level for your
playing standard, or to make a request that you are entered in the
bottom league. The procedure is as follows:
a)
Identify the level within the
league that you think you are able compete successfully and select
one of the two boxes at your level (there being 2 boxes at each
level, apart from level 1).
b)
Select two players within that box
and challenge each of them to a game.
c)
If you succeed in beating both of
these players, you are then eligible to enter the league at the box
one level below that in which you made your challenge.
d)
If you lose one, or both, of your
challenge games, you may offer a further challenge and continue to
do so until you are successful. (n.b. The boxes are changed every 6
weeks, in accordance with promotions and demotions, so you will need
to ensure you do not run out of time to complete your challenge.)
e)
You must enter your flying
challenge results on the flying challenge sheet that is on the
notice board.
f)
If you lose heavily to each of your
first challenged opponents, then it may be advisable to make a
challenge at a lower level.
g)
If you win both of your challenge
games easily, you may feel that you have selected a box below your
ability, and instead of entering the league at the box below, you
may choose to offer challenges at a higher level in order to enter
the league in a box more appropriate to your ability.
h)
If you are a beginner or have not
been playing squash for long, and wish to start at the bottom of the
league, please enter your name on the flying challenge sheet (on the
notice board) with a request to be included in the bottom box.
3.
To stay in the leagues requires
members to play a minimum of 2 games each league session (subject to
there being a minimum of 4 players in their league).
4.
If members cannot, or do not play
the requisite number of games but wish to play in the next league
session, then they must enter their name on the “Dropout, Injury,
or Sickness” list. Should members wish to re-enter the league at a
future date, then rules 1&2 will apply.
5.
If a member withdraws from the
league, then any points for or against will be void.
6.
League games are played to World
Squash Federation rules. It is incumbent upon members to be
conversant with the rules of play.
7.
League games are decided by playing
the best of 5 games. Points are awarded for each game won as
follows:
|
Score
|
Player
A
|
Player
B
|
|
3-0
|
4
|
0
|
|
3-1
|
3
|
1
|
|
3-2
|
3
|
2
|
|
2-2
|
2
|
2
|
|
2-1
|
2
|
1
|
|
2-0
|
2
|
0
|
|
1-1
|
1
|
1
|
|
1-0
|
1
|
0
|
|
0-0
|
0
|
0
|
8.
If a game is unfinished at the end
of forty minutes, then it can be claimed by the leading player
providing that the player has reached 5 points and is at least 2
point in the lead e.g. 8-6, 7-5, 6-4, 5-3.
9.
All members participating within
the league must make every effort to contact their opponents to
arrange their games.
10.
In the event that a player offers
their opponent two reasonable dates and times to play their game and
their opponent does not accept either, then a walk-over can be
claimed. In this event a score of 3-0 should be claimed and
“w/o” written under the “3” that is entered on the league
score sheet to indicate that a walk-over has been claimed.
11.
If a member is more than 10 minutes
late for an agreed match, then the player who is on court ready to
play may claim a walkover.
12.
All scores must be entered legibly
on the league score sheet to be valid. Games not played should be
left blank.
13.
Promotion is only guaranteed for
the person winning their box. Other promotions and demotions are
dependent upon flying challenges, return from injury, etc. and are
not guaranteed.
14.
The league secretary has
discretionary power to take remedial action to cover any eventuality
or extenuating circumstance and their decision is final.
END
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